KeyShot 10

Material Note:
Please ensure that your material is Opaque, Translucent materials may not export correctly.

Exporting your asset from Keyshot to the Vntana platform is a pretty streamlined process in Keyshot 10.

From the file menu navigate to File >Export > Glb/GLTF

This will bring up a menu asking you where you would like to save the file, select the folder in which you would like the glb to be saved in.

This will bring up the settings of the actual Keyshot asset bake, we recommend using the following settings:

  • Texture DPI: 300 DPI (if more texture resolution is required try 600)
  • Include ambient occlusion (AO): True
  • Number of Samples: 64
  • Prefer Geometry: Prefer Geometry Nodes (this ultimately should be dictated by how the asset was constructed, in testing we found that Prefer Geometry produced better results)

These are just base line settings, in our sample files we noted there was an asset that required the DPI to be set at 600 in order to produce a high quality export.

Note bake times and file size drastically increased (300mb vs 1.2gb) (with the above settings we saw bake times around 10 minutes on an I9-10850k 3.6, 64gb RAM, 2080 Super)

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