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VNTANA Resource Jewelry Exports – Rhino

Jewelry Exports – Rhino

In this guide, we will walk through the various ways to configure your jewelry asset in Rhino so it utilizes the VNTANA Gem Shaders. When exporting your jewelry asset, export as a FBX and upload to VNTANA using the Custom Jewelry pipeline.

We’ll also cover how to create custom jewelry materials. 

Let’s dive into it!

Here are instructions on how to export your jewelry files from Rhino. Please make sure to adhere to the naming conventions on the table below.

If you prefer to use Layers to set up your materials, here are instructions on how to export with Layers from Rhino. 

If applying materials this way, we must ensure that a mesh is only part of one layer. If the mesh is part of multiple layers, there will be errors.

We also support applying the material directly to the mesh.

We recommend separating gems. If your gems are combined into one object, we can use the “explode” command to break the mesh up into its components. Note that this change the layer the objects are on; you will need to move them back to the correct layer. We can then apply the material to the newly created mesh components or Layer.

Breaking the mesh up can expose mesh-facing issues. After you explode, your gems may appear like this.

If they do, we can quickly solve the issue by selecting the affected components and running the “Flip” Command.

 

Current Materials

Here’s a list of current materials supported in our viewer.

Please use the following table to determine which Material you would like to use. On the right side is the proper name to give to the Material for it to show up.

Material Type Material Name (Use this for Your Materials)
Amethyst GemAmethyst_gem
Aquamarine GemAquamarine_gem
Black Diamond GemBlackDiamond_gem
Blue Diamond GemBlueDiamond_gem
Brown Diamond GemBrownDiamond_gem
Citrine GemCitrine_gem
Diamond GemDiamond_gem
Emerald GemEmerald_gem
Golden Pearl GemGoldenPearl_gem
Morganite GemMorganite_gem
Mozambique Garnet GemMozambiqueGarnet_gem
Peridot GemPeridot_gem
Ruby GemRuby_gem
Sapphire GemSapphire_gem
Spessartie Garnet GemSpessartieGarnet_gem
Tahitian Pearl GemTahitianPearl_gem
Tanzanite GemTanzanite_gem
Tsavorite Garnet GemTsavoriteGarnet_gem
White Gold MetalWhiteGold_metal
White Pearl GemWhitePearl_gem
Yellow Diamond GemYellowDiamond_gem
Rose Gold MetalRoseGold_metal
Pink Diamond GemPinkDiamond_gem
Rhodolite Garnet GemRhodoliteGarnet_gem
Opal GemOpal_gem
Swiss Blue Topaz GemSwissBlueTopaz_gem
Yellow Gold MetalYellowGold_metal

Advanced Mesh Exports

In this guide, we will help you resolve visual seams in your mesh, below you can see an example of the issue.

 

This issue is caused by the mesh’s construction and how the asset is converted to polygons at the time of export. Three simple commands can fix the issue.

1. When we open the asset, we need to select the ring body and convert it to a “closed mesh” by running the “Mesh” command.

 

2. Hide the source mesh that is still selected by using the “Hide” command.

 

Now select the mesh we just created and run “QuadRemesh(this can be found in your mesh tools shelf).

 

For our Target Quad Count, we need to set it to 2,000 and the Adaptive Size % to 100.

After it finishes, we need to select our old mesh and hide it by using the “Hide” command.

 

Now, we can select our Quadmesh, navigate to Properties: Object, select Edge Smoothing, and ensure Edge Smoothing is enabled.

 

Now, we are ready to export as an FBX as outlined earlier in this guide. 

Custom Jewelry Materials

If you need to add materials to the asset that are not covered by the VNTANA Gem Shaders, it is recommended you use Blender to create the custom material.

To do this, export your asset as an FBX from Rhino and import into Blender.

In the viewport, select the mesh component to which you want to add a custom material. In our case, it is the mesh at the center of the piece.

 

Open the Material Properties to create the custom material.

 

Now we can adjust the Base Color, Roughness, and Metallic to fit our needs.

  • Base Color: This controls the color of our material.

  • Roughness: This will control how shiny the asset is. A value of 0 will make the asset very shiny, and a value of 1 will make the asset very dull.

  • Metallic: This will control how metallic the asset is. A value of 0 will make the asset not metallic, and a value of 1 will make the asset fully metallic.

 

After the material values are set, export the asset as a GLB. 

File > Export > GLB

 

 

The asset can now be uploaded to VNTANA with the Custom Jewelry pipeline.

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