This guide will outline best practices for exporting files from CLO3D to the VNTANA platform.
Table of Contents
Step 1 - Change Topstitch from Object to Texture
Step 2 - Export as GLTF 2.0
Step 3 - Enabling GPU Rendering
CPU rendering can introduce render defects into your render, causing your renders to be inconsistent with your materials. To get an accurate represenation of your material you need to change the your render engine from CPU to GPU.This can be found in your render properties tab that can be accesed in the render window.
If your assets are appearing shinier on the VNTANA platform than they are appearing in CLO, you will need to increase your roughness values. The CLO Fabric Matte material type increases the roughness value of the material behind the scenes.
Below is a breakdown of a materials exported with different roughness values. Note that even with a roughness value of 10 the Clo render appears very dull. Depending on your material it is recomended that your roughness value is increased by 20-40 to acheive an accurate result on the VNTANA platform.
Transparent materials in CLO must be set up in order to export correctly to the VNTANA platform. As a general rule, the simplest method is to use a PNG in your diffuse texture map channel. The opacity slider should be set to 100.