Download the below preset which will automatically set all the export settings you need:
Once it is downloaded follow the directions in this video:
Or step by step directions are below:
Step by Step Directions
Once the preset is downloaded to your computer, open your 3D model in Browzwear. When you are ready to export go to:
File > Export
Make sure GLB is selected:
Then click Save. You will then see the below screen. Click “Import” and select the preset you downloaded earlier.
Then hit export! Your GLB that is downloaded is ready for the VNTANA Platform.
Below are the manual settings if you do not download the preset:
Manual Settings (without Preset)
Click File > Export
Then make sure you select the below settings:
- Avatar (optional)
- Garment Inside
- Garment Thickness
- Scale – x .001
- Baked Textures
- DPI – 120*
- Single UV Layout per Piece
- Keep Proportions (0-1)
- Alpha Mode
- If the fabric has Translucency, select “BLEND”
- If the fabric is opaque, select “OPAQUE”
* min setting textures exported DPI setting of 120 produced a texture size of 2666 x 2666
** better to down scale than upscale a texture
If you are seeing errors in your cloth simulation (jagged edges or triangulation) you might want to increase density of the mesh.
To do this, select the piece and then in the right hand menu under Piece go down to Draping Properties and reduce the size of details (choose a lower number) to increase the density.
Piece > Draping Properties > Details (Grid)
Midi Dress “1” – 46,318 poly count – 2.46mb
Midi Dress Default “0.5” – 137,992 poly count – 6.51mb
Midi Dress “0.2” – 742,156 poly count – 33.9mb
Asset exports with a DPI of 50 with default materials
If the user simulates the fabric with a lower grid setting the fabric will produce more wrinkles due to the increase topology.